← Balance history

Monster balance adjustments — September 30, 2026

Announced: / Effective:

Translation of a user-provided Japanese notice, not an official translation. Current skill descriptions and stats are unchanged.

Source: 3JA_1790586341.png. Announcement and effective dates were confirmed by the user. No official notice URL was supplied.

Skill balance

Wind Nobara Kugisaki / Wind Aya

Strong Spirit / Steadfast Revenge (Passive)

Before

When affected by a harmful effect on your turn, your HP decreases by 10%.

After

When affected by a harmful effect on your turn, your HP decreases by 20%.

Wind Layla

Troublesome Curse (Passive)

Before

When attacking an enemy affected by a harmful effect, applies a 1-turn effect that prevents harmful effects from being removed, with an 80% chance.

After

A 30% chance to apply the same effect.

Light Fern

Ally Support (Passive)

Before

When an ally is attacked, your Attack Bar increases by 10%. Damage received by allies other than yourself is reduced by 20%.

After

Attack Bar increase: 5%. Damage received by allies other than yourself is reduced by 10%.

Water Praha

Daydream

Before

Recovers all allies' HP by 30%.

After

Recovers all allies' HP by 50%.

Water Barbara

Start of the Offensive

Before

For every 1 beneficial effect removed, ignores 25% of the enemy's Defense.

After

For every 1 beneficial effect removed, ignores 35% of the enemy's Defense.

Water Sonnet / Light Celia

Aria of Nightmares

Before

No additional effect preventing harmful effect removal is applied to enemies already asleep.

After

Applies a 1-turn effect preventing harmful effect removal to enemies already asleep.

Water Sonnet

Distorted Lullaby

Before

Attacks all enemies and puts them to sleep for 1 turn.

After

Attacks all enemies and puts them to sleep for 2 turns.

Wind Akhamamir / Dark Veromos

Gigantic Crush

Before

Reduces the Attack Bar of targets that are not stunned by 50%.

After

Attack Bar reduction: 70%.

Water Woosa / Light Nigong

Weight of Mount Tai

Before

Damage proportional to your HP: 15%.

After

Damage proportional to your HP: 20%.

Water Amelia

Purification Wave

Before

No additional healing for allies whose harmful effects were removed.

After

Recovers each ally's HP by 15% if their harmful effects were removed.

Water Jeongnam

Child's Club

Before

Reduces the Attack Bar by 80% if your MAX HP is higher than the target's.

After

Reduces the Attack Bar by 80% regardless of that condition.

Water Nezuko Kamado / Water Vermilion Bird Dancer

Unique Blood / Vermilion Bird's Blood (Passive)

Before

Shield applied each turn for 2 turns: 20% of your MAX HP.

After

Shield amount: 30% of your MAX HP.

Water Dr. Felix

Super Solenoid

Before

For every 1 beneficial effect removed, increases the Attack Bar by 20%.

After

For every 1 beneficial effect removed, increases the Attack Bar by 25%.

Fire Dr. Matteo

Power Transmission (Passive)

Before

Recovers all allies' HP by 20% when your turn arrives while you are unable to act.

After

Recovers all allies' HP by 15% each time you become unable to act.

Wind Dr. Christoph

Electrifying Gift

Before

Attacks all enemies, provokes them and prevents them from receiving beneficial effects for 2 turns.

After

Attacks all enemies, removes 1 beneficial effect from each and blocks beneficial effects for 2 turns. Enemies with no beneficial effects to remove are provoked for 1 turn.

Fire Gandalf / Fire Old Wood

You Shall Not Pass! / Fragment of the World Tree

Before

No additional healing for all allies.

After

Recovers each ally's HP by 25%.

Fire Cynthia

Emergency Drive (Passive)

Before

Damage dealt to enemies increases by 50% while only the magic machine remains.

After

Damage dealt to enemies increases by 70% while only the magic machine remains.

Fire Tityus / Wind Elephas / Light Hyllus

Wave of Intimidation

Before

Recovers your HP and that of the ally with the lowest HP ratio by 20%.

After

Recovers all allies' HP by 15%.

Fire Tityus

Last Shield (Passive)

Before

Activates when an ally takes lethal damage from an attack that ignores Defense.

After

Activates when an attack that ignores Defense deals lethal damage or reduces HP to 15% or less.

Fire Frieren / Wind Frieren / Dark Frieren

Magic Analysis (Passive)

Before

When an enemy affected by a harmful effect takes a turn, your Attack Bar increases by 10%.

After

Attack Bar increase: 25%.

Light Frieren

Pinnacle of Magic (Passive)

Before

A 25% chance to negate damage when attacked on an enemy's turn.

After

Damage negation chance: 40%.

Wind 570RM

Backup Code (Passive)

Before

When taking lethal damage, negates all of that damage and reflects 50% of it.

After

Under the same condition, reflects 80% of the damage.

Wind Geralt / Wind Henrik

Transmutation / Reaction (Passive)

Before

Each time you apply a harmful effect to an enemy with your skills, gain a beneficial effect you do not already have from Shield, Immunity and Counterattack for 2 turns.

After

Each time you attack an enemy, gain a beneficial effect you do not already have from Shield, Immunity and Counterattack for 2 turns.

Wind Jin Kazama / Wind Kai

Lightning Crimson Dark Fist / Heavenly Lightning Assassination

Before

Damage before the adjustment.

After

Damage increases by approximately 15%.

Light Jessica

Cursed Blessing (Passive)

Before

For every 1 harmful effect on yourself, damage dealt increases by 20% and damage received decreases by 5%.

After

For every 1 harmful effect on allies, damage increases by 20% and damage received decreases by 5%. Damage dealt increases by up to 200%, and damage received decreases by up to 50%.

Dark Bombay

Dream Intruder (Passive)

Before

No additional effect when you defeat a sleeping enemy on your turn.

After

That enemy cannot be revived during the battle.

Water Espresso Cookie / Water Rosemary

Cold Brew / Iced Tea (Passive)

Before

When you attack a frozen enemy, reduces their Attack Bar by 30%.

After

Reduces the Attack Bar by 15% regardless of that condition.

Wind Espresso Cookie / Wind Chamomile

Caffeine / Relaxation (Passive)

Before

Each time your turn arrives, you gain 1 of Increased Attack, Increased Defense or Increased Attack Speed for 2 turns.

After

Each time your turn arrives, all allies gain 1 of Increased Attack, Increased Defense or Increased Attack Speed for 2 turns.

Light Yennefer / Light Arcana

Magic Control / Magic Domination (Passive)

Before

Removes 1 harmful effect from yourself and the other ally with the highest Attack Bar, and increases their Attack Bars by 20%.

After

For the 2 allies with the highest Attack Bars, removes 1 harmful effect and increases their Attack Bars by 20%.

Leader skills

Water Bayek / Water Omar

Leader Skill

Before

Increases allied monsters' Defense by 38% in guild content.

After

Increases allied monsters' Attack Speed by 28% in guild content.

Light Iona

Leader Skill

Before

Increases allied monsters' Resistance by 33% in dungeons.

After

Increases allied monsters' Resistance by 33% in guild content.

Awakening effects

Dark Liliana

Awakening Effect

Before

Critical Rate +15%.

After

Changed to Critical Damage +20%.

Base stats

Water Rina / Fire Chloe / Wind Michelle / Light Iona / Dark Rasheed

Attack Speed

Before

Unawakened: 95. Awakened Water, Wind and Dark: 96. Awakened Fire and Light: 111.

After

Unawakened: 98. Awakened Water, Wind and Dark: 99. Awakened Fire and Light: 114.

Water Poseidon

HP / Attack / Defense (★6, max level)

Before

Unawakened: HP 9225 / Attack 714 / Defense 648. Awakened: HP 10050 / Attack 790 / Defense 681.

After

Unawakened: HP 9225 / Attack 780 / Defense 582. Awakened: HP 10050 / Attack 845 / Defense 626.

Water Nina Williams / Water Shasha

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 10875 / Attack 736 / Defense 681.

After

HP 11700 / Attack 648 / Defense 714.

Fire Nina Williams / Fire Shasha

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9885 / Attack 756 / Defense 559.

After

HP 9390 / Attack 801 / Defense 549.

Light Dr. Albert

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 10710 / Attack 823 / Defense 604.

After

HP 11370 / Attack 780 / Defense 604.

Fire Zima

HP / Attack / Defense (★6, max level)

Before

Unawakened: HP 8730 / Attack 790 / Defense 604. Awakened: HP 9555 / Attack 878 / Defense 626.

After

Unawakened: HP 9720 / Attack 812 / Defense 516. Awakened: HP 10545 / Attack 878 / Defense 560.

Fire Theodora

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 10545 / Attack 769 / Defense 670.

After

HP 11535 / Attack 703 / Defense 670.

Dark Bayek / Dark Salah

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 10875 / Attack 747 / Defense 670.

After

HP 11700 / Attack 692 / Defense 670.

Water Bayek / Water Omar

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 10050 / Attack 714 / Defense 593.

After

HP 10545 / Attack 681 / Defense 593.

Dark Ongyouki

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9885 / Attack 878 / Defense 604.

After

HP 9885 / Attack 900 / Defense 582.

Light Halphas

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9720 / Attack 648 / Defense 681.

After

HP 10380 / Attack 604 / Defense 681.

Light Espresso Cookie / Light Jasmine

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9690 / Attack 790 / Defense 537.

After

HP 10380 / Attack 790 / Defense 494.

Dark Espresso Cookie / Dark Lavender

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9210 / Attack 800 / Defense 559.

After

HP 9720 / Attack 800 / Defense 527.

Dark Dias

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9885 / Attack 637 / Defense 681.

After

HP 10545 / Attack 593 / Defense 681.

Dark Monte

HP / Attack / Defense (awakened, ★6, max level)

Before

HP 9885 / Attack 659 / Defense 659.

After

HP 10545 / Attack 626 / Defense 648.

Skill description corrections

Light Nobara Kugisaki / Light Aya

Straw Doll Technique: Resonance / Exorcism Art: Resonance

Before

Attacks 1 of the enemies that attacked you, deals damage equal to 60% of the target's MAX HP, or 10% against a boss, provokes for 1 turn, then recovers HP by 15%. Activates when you are attacked by an enemy and remains active until this skill is used.

After

Attacks 1 of the enemies that attacked you, deals damage equal to 60% of the target's MAX HP, or 10% against a boss, provokes for 1 turn, then recovers HP by 15%. Activates when you are attacked on an enemy's turn and remains active until this skill is used.